Launchers & tools

Recomps don't exist on their own: you need a recompiler to translate the console binary into native code, runtime libraries to back it, and launchers to download and organize the ports. This is the whole scene's toolbox.

31 of 31 tools
Recompiler Stable

N64Recomp

N64Recomp/N64Recomp

Static recompiler from N64 binaries (MIPS) to native C code. The engine behind the entire wave of N64 recomps.

★ 8.1k · 2026-05-27 View →
Recompiler Stable

XenonRecomp

hedge-dev/XenonRecomp

Recompiles Xbox 360 executables (PowerPC) to C++. Built for Sonic Unleashed and the basis of the 360-era ports.

★ 6.5k · 2025-08-04 View →
Recompiler Usable

ReXGlue

rexglue/rexglue-sdk

The newest 360 recompilation SDK (Feb. 2026): 100% static CPU to C++ with Clang, but hybrid (borrows Xenia's Xenos GPU and kernel). Behind Skate 3, GoldenEye, Blue Dragon and more.

★ 884 · 2026-09-15 View →
Recompiler Experimental

PS2Recomp

ran-j/PS2Recomp

Static recompiler + runtime for PS2 R5900 MIPS ELFs → C++. The CPU works, but the Graphics Synthesizer, VU1 microcode and DMA are still stubbed; no playable game yet.

★ 3.3k · 2026-09-14 View →
Launcher Usable

GithubLauncher (antes N64RecompLauncher)

SirDiabo/GithubLauncher

The first standalone universal launcher (Aug. 2025): tracks, downloads and organizes recomp ports Steam-style, with auto-update. Now renamed to a generic releases launcher (SirDiabo/GithubLauncher).

★ 1.6k · 2026-06-26 View →
Library Stable

RT64

rt64/rt64

The graphics renderer behind the N64 recomps (Majora's Mask, Banjo…): widescreen, high frame rate and optional ray tracing.

★ 1.6k · 2026-09-16 View →
Recompiler Experimental

RecompOne

BlackLabelHQ/RecompOne

Static recompiler that lifts PS1 MIPS executables to C# with a PC runtime layer. Early: 'not ready to make actual recomps yet, but it can boot games'.

★ 523 · 2026-09-12 View →
Library Usable

Aurora

encounter/aurora

A source-level GameCube and Wii compatibility layer. Makes it easier for decomp ports of those consoles to reach PC.

★ 509 · 2026-09-16 View →
Library Stable

XenosRecomp

hedge-dev/XenosRecomp

Converts the Xbox 360 Xenos GPU shaders to HLSL. Companion to XenonRecomp.

★ 493 · 2026-03-12 View →
Recompiler Experimental

ps3recomp

sp00nznet/ps3recomp

Static recompilation runtime libraries for PlayStation 3 titles. The first step towards PS3 recomps.

★ 316 · 2026-09-16 View →
Recompiler Usable

psxrecomp

mstan/psxrecomp

The most advanced PS1 recompiler: lifts R3000A MIPS to native C and recompiles the SCPH1001 BIOS itself as the kernel. Validated with Tomba!, which reaches real gameplay.

★ 235 · 2026-09-15 View →
Launcher Experimental

Crash Bandicoot Launcher

Matteo842/CrashBandicoot-Launcher

Unofficial launcher that recompiles Crash Bandicoot (SCUS-94900) on your own PC from your disc: you supply the .cue/.bin, it prepares the game folder and launches it. It does not distribute the game.

★ 213 · 2026-09-15 View →
Recompiler Experimental

DolRecomp

ExpansionPak/DolRecomp

Static recompiler for GameCube and Wii (experimental Wii U) that lifts PowerPC executables to C. CPU-only for now: no bundled runtime or renderer. Successor to GCRecompiler.

★ 180 · 2026-09-05 View →
Library Stable

N64ModernRuntime

N64Recomp/N64ModernRuntime

Shared runtime/library layer that backs N64Recomp ports (input, audio, plugins). Core infrastructure.

★ 175 · 2026-08-30 View →
Recompiler Experimental

PSPRecomp

jessicanataliagta/PSPRecomp

A static recompilation framework for PSP software. Opens the PlayStation Portable as a recomp platform.

★ 149 · 2026-08-28 View →
Library Experimental

ModernGekko

ExpansionPak/ModernGekko

Runtime for recompilations of GameCube games.

★ 147 · 2026-08-24 View →
Recompiler Experimental

snesrecomp

mstan/snesrecomp

Static recompiler ecosystem for Super Nintendo games. Part of the R.A.I.D. community.

★ 91 · 2026-09-15 View →
Recompiler Experimental

GCRecomp

KaiserGranatapfel/GameCubeRecompiled

Experimental recompiler that turns GameCube DOL binaries into Rust, producing native executables. No ported game yet; graphics/audio in progress.

★ 46 · 2026-06-30 View →
Recompiler Experimental

ndsrecomp

mstan/ndsrecomp

Very early pre-alpha Nintendo DS static recompiler research. The toolchain behind the Metroid Prime Hunters recomp.

★ 38 · 2026-09-14 View →
Launcher Usable

RecompFrontend

N64Recomp/RecompFrontend

Built-in UI/launcher library (RmlUi menus + SDL2 input) used by Banjo and other N64Recomp ports. It's the basis of the in-app launcher, not a standalone app.

★ 27 · 2026-09-04 View →
Recompiler Experimental

gbarecomp

mstan/gbarecomp

Static recompilation ecosystem for Game Boy Advance games, from the same author as psxrecomp. The games that come out of it (Mario Kart: Super Circuit) are the proving ground; the reusable framework is the stated goal.

★ 25 · 2026-09-14 View →
Launcher Usable

Goopie Launcher

birabittoh/GoopieLauncher

Library-style launcher for Xbox 360 recompilations built with ReXGlue: downloads and auto-updates the executables with integrity checks. Rust/Tauri rewrite of the original launcher.

★ 20 · 2026-09-14 View →
Recompiler Experimental

RecompCore

aharonahdoot/RecompCore

A static-recompilation CPU core for Dolphin: run GameCube games as native code, with transparent interpreter fallback.

★ 18 · 2026-07-21 View →
Library Experimental

recomp-ui

mstan/recomp-ui

Shared launcher and in-game UI for static recompilation projects. Part of the R.A.I.D. community.

★ 14 · 2026-09-13 View →
Recompiler Experimental

mist

kotcrab/mist

Toolkit for the PSP Allegrex MIPS: disassembler + symbolic execution + decompiler, with an in-development MIPS→C++ recompiler. Doesn't produce PC ports yet.

★ 13 · 2025-02-14 View →
Recompiler Experimental

SaturnRecomp

sonsegajp/SaturnRecomp

Clean-room Sega Saturn runtime and static-recompilation research toolkit. Worth being clear about the state: today its playable path runs SH-2 code through an interpreter, and the ahead-of-time recompilation side is still research, not a port. Ships a native Windows launcher.

★ 11 · 2026-09-06 View →
Recompiler Experimental

⑂ Fork of N64Recomp/N64Recomp

PS1Recomp

nihirunoherr/PS1Recomp

A direct adaptation of N64Recomp to PS1 MIPS. A proof of concept per its author; no working games.

★ 9 · 2024-05-15 View →
Recompiler Experimental

RebrewU

ApfelTeeSaft/RebrewU

Static recompiler for Wii U (RPX → C++), from the same PowerPC family. Very early stage.

★ 4 · 2026-03-23 View →
Launcher Beta

WLauncher

Spicywonda/WLauncher

Launcher and updater for recompilations and PC ports, with user-configurable modular repository support.

★ 3 · 2026-09-13 View →
Launcher Beta

ReComp Launcher

ZakyPew/ReCompLauncher

Modern launcher for Nintendo recompilations and decomp-ports: box art, auto-detection, one-click GitHub downloads and playtime tracking.

★ 2 · 2026-07-06 View →
Recompiler Experimental Abandoned

GeckoRecomp

WhiteTPoison/GeckoRecomp

Experimental fork of XenonRecomp that aimed to convert Wii/GameCube (PowerPC 'Gekko') executables to C++. The repository is no longer available; for GC/Wii see DolRecomp.

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