N64Recomp
N64Recomp/N64Recomp
Static recompiler from N64 binaries (MIPS) to native C code. The engine behind the entire wave of N64 recomps.
XenonRecomp
hedge-dev/XenonRecomp
Recompiles Xbox 360 executables (PowerPC) to C++. Built for Sonic Unleashed and the basis of the 360-era ports.
ReXGlue
rexglue/rexglue-sdk
The newest 360 recompilation SDK (Feb. 2026): 100% static CPU to C++ with Clang, but hybrid (borrows Xenia's Xenos GPU and kernel). Behind Skate 3, GoldenEye, Blue Dragon and more.
PS2Recomp
ran-j/PS2Recomp
Static recompiler + runtime for PS2 R5900 MIPS ELFs → C++. The CPU works, but the Graphics Synthesizer, VU1 microcode and DMA are still stubbed; no playable game yet.
GithubLauncher (antes N64RecompLauncher)
SirDiabo/GithubLauncher
The first standalone universal launcher (Aug. 2025): tracks, downloads and organizes recomp ports Steam-style, with auto-update. Now renamed to a generic releases launcher (SirDiabo/GithubLauncher).
RT64
rt64/rt64
The graphics renderer behind the N64 recomps (Majora's Mask, Banjo…): widescreen, high frame rate and optional ray tracing.
RecompOne
BlackLabelHQ/RecompOne
Static recompiler that lifts PS1 MIPS executables to C# with a PC runtime layer. Early: 'not ready to make actual recomps yet, but it can boot games'.
Aurora
encounter/aurora
A source-level GameCube and Wii compatibility layer. Makes it easier for decomp ports of those consoles to reach PC.
XenosRecomp
hedge-dev/XenosRecomp
Converts the Xbox 360 Xenos GPU shaders to HLSL. Companion to XenonRecomp.
ps3recomp
sp00nznet/ps3recomp
Static recompilation runtime libraries for PlayStation 3 titles. The first step towards PS3 recomps.
psxrecomp
mstan/psxrecomp
The most advanced PS1 recompiler: lifts R3000A MIPS to native C and recompiles the SCPH1001 BIOS itself as the kernel. Validated with Tomba!, which reaches real gameplay.
Crash Bandicoot Launcher
Matteo842/CrashBandicoot-Launcher
Unofficial launcher that recompiles Crash Bandicoot (SCUS-94900) on your own PC from your disc: you supply the .cue/.bin, it prepares the game folder and launches it. It does not distribute the game.
DolRecomp
ExpansionPak/DolRecomp
Static recompiler for GameCube and Wii (experimental Wii U) that lifts PowerPC executables to C. CPU-only for now: no bundled runtime or renderer. Successor to GCRecompiler.
N64ModernRuntime
N64Recomp/N64ModernRuntime
Shared runtime/library layer that backs N64Recomp ports (input, audio, plugins). Core infrastructure.
PSPRecomp
jessicanataliagta/PSPRecomp
A static recompilation framework for PSP software. Opens the PlayStation Portable as a recomp platform.
ModernGekko
ExpansionPak/ModernGekko
Runtime for recompilations of GameCube games.
snesrecomp
mstan/snesrecomp
Static recompiler ecosystem for Super Nintendo games. Part of the R.A.I.D. community.
GCRecomp
KaiserGranatapfel/GameCubeRecompiled
Experimental recompiler that turns GameCube DOL binaries into Rust, producing native executables. No ported game yet; graphics/audio in progress.
ndsrecomp
mstan/ndsrecomp
Very early pre-alpha Nintendo DS static recompiler research. The toolchain behind the Metroid Prime Hunters recomp.
RecompFrontend
N64Recomp/RecompFrontend
Built-in UI/launcher library (RmlUi menus + SDL2 input) used by Banjo and other N64Recomp ports. It's the basis of the in-app launcher, not a standalone app.
gbarecomp
mstan/gbarecomp
Static recompilation ecosystem for Game Boy Advance games, from the same author as psxrecomp. The games that come out of it (Mario Kart: Super Circuit) are the proving ground; the reusable framework is the stated goal.
Goopie Launcher
birabittoh/GoopieLauncher
Library-style launcher for Xbox 360 recompilations built with ReXGlue: downloads and auto-updates the executables with integrity checks. Rust/Tauri rewrite of the original launcher.
RecompCore
aharonahdoot/RecompCore
A static-recompilation CPU core for Dolphin: run GameCube games as native code, with transparent interpreter fallback.
recomp-ui
mstan/recomp-ui
Shared launcher and in-game UI for static recompilation projects. Part of the R.A.I.D. community.
mist
kotcrab/mist
Toolkit for the PSP Allegrex MIPS: disassembler + symbolic execution + decompiler, with an in-development MIPS→C++ recompiler. Doesn't produce PC ports yet.
SaturnRecomp
sonsegajp/SaturnRecomp
Clean-room Sega Saturn runtime and static-recompilation research toolkit. Worth being clear about the state: today its playable path runs SH-2 code through an interpreter, and the ahead-of-time recompilation side is still research, not a port. Ships a native Windows launcher.
⑂ Fork of N64Recomp/N64Recomp
PS1Recomp
nihirunoherr/PS1Recomp
A direct adaptation of N64Recomp to PS1 MIPS. A proof of concept per its author; no working games.
RebrewU
ApfelTeeSaft/RebrewU
Static recompiler for Wii U (RPX → C++), from the same PowerPC family. Very early stage.
WLauncher
Spicywonda/WLauncher
Launcher and updater for recompilations and PC ports, with user-configurable modular repository support.
ReComp Launcher
ZakyPew/ReCompLauncher
Modern launcher for Nintendo recompilations and decomp-ports: box art, auto-detection, one-click GitHub downloads and playtime tracking.
GeckoRecomp
WhiteTPoison/GeckoRecomp
Experimental fork of XenonRecomp that aimed to convert Wii/GameCube (PowerPC 'Gekko') executables to C++. The repository is no longer available; for GC/Wii see DolRecomp.