GCRecomp
Experimental recompiler that turns GameCube DOL binaries into Rust, producing native executables. No ported game yet; graphics/audio in progress.
- Type
- Recompiler
- Consoles
- GameCube
- Status
- Experimental
- Port author
- KaiserGranatapfel
- Stars
- 46
- Last push
- 2026-06-30 · 2 months ago
- License
- CC0-1.0
- Language
- Rust
Recomps on its platforms
2
The Legend of Zelda: The Wind Waker
sp00nznet/ww
The most advanced GameCube recomp: translates the DOL to native C with a GX→Direct3D11 runtime. Renders real geometry at 60fps, but still stuck on the title screen (JKRArchive mounting).
You needA The Wind Waker copy (GameCube, US GZLE01).
SoulCalibur II
jackpoison-prog/RingOut
Native port of SoulCalibur II (GameCube) via static recompilation: the disc PowerPC executable is translated to C, compiled to x86-64 and run on a Dolphin-derived runtime.
You needYour own copy of SoulCalibur II (GameCube, discs GRSEAF/GRSJAF/GRSPAF).
You need your own legal copy of the game. The recomp is only code: dump your own ROM / disc image and point it there.