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Recompiler Experimental

GCRecomp

Experimental recompiler that turns GameCube DOL binaries into Rust, producing native executables. No ported game yet; graphics/audio in progress.

Type
Recompiler
Consoles
GameCube
Status
Experimental
Port author
KaiserGranatapfel
Stars
46
Last push
2026-06-30 · 2 months ago
License
CC0-1.0
Language
Rust
View repository ↗
powerpcrust

Recomps on its platforms

2

GameCube Experimental

The Legend of Zelda: The Wind Waker

sp00nznet/ww

The most advanced GameCube recomp: translates the DOL to native C with a GX→Direct3D11 runtime. Renders real geometry at 60fps, but still stuck on the title screen (JKRArchive mounting).

You needA The Wind Waker copy (GameCube, US GZLE01).

76% decompiled
★ 8 · 2026-08-23 View →
GameCube Experimental

SoulCalibur II

jackpoison-prog/RingOut

Native port of SoulCalibur II (GameCube) via static recompilation: the disc PowerPC executable is translated to C, compiled to x86-64 and run on a Dolphin-derived runtime.

You needYour own copy of SoulCalibur II (GameCube, discs GRSEAF/GRSJAF/GRSPAF).

★ 139 · 2026-09-13 View →