The Legend of Zelda: Majora's Mask
Zelda64Recomp/Zelda64Recomp
The recomp that started it all (May 2024): the first full game recompiled. Widescreen, high frame rate, mods and the first built-in launcher, on the RT64 engine.
You needA Majora's Mask ROM (N64, US, .z64).
Sonic Unleashed
hedge-dev/UnleashedRecomp
The first Xbox 360 recomp, playable start to finish (Win/Linux). It proved the whole 360 era could be ported and gave rise to XenonRecomp.
You needSonic Unleashed (Xbox 360, US or EU; JP unsupported) + Title Update; DLC optional but recommended.
Banjo-Kazooie
BanjoRecomp/BanjoRecomp
Native port of the Rare classic (v1.0.0, Jan. 2026). Its polished launcher — ROM picker with hash check — plus Thunderstore mod support is what many remember as 'the Banjo launcher'.
You needA Banjo-Kazooie ROM (N64, US v1.0, .z64).
The Legend of Zelda: The Wind Waker
sp00nznet/ww
The most advanced GameCube recomp: translates the DOL to native C with a GX→Direct3D11 runtime. Renders real geometry at 60fps, but still stuck on the title screen (JKRArchive mounting).
You needA The Wind Waker copy (GameCube, US GZLE01).
Skate 3
mchughalex/skate3recomp
Playable native port of Skate 3 (Win/Linux/macOS, v1.0.4): ~165fps at 4K on an RTX 4090. Supersedes portingpete's earlier attempt.
You needA Skate 3 ISO (Xbox 360); optional DLC from your own.
Mario Kart Wii
patchzyy/Wiicompiled
Native port of Mario Kart Wii via static recompilation: no emulator, no interpreter or JIT, no PowerPC at runtime. In beta.
You needYour own legally dumped copy of the PAL version.
GoldenEye 007 (XBLA Remaster)
SunJaycy/GoldenEye-Recomp
Native port of the cancelled XBLA GoldenEye remaster (v1.0, Jun. 2026): controllers, online multiplayer, post-FX and 60fps.
You needYour GoldenEye 007 XBLA game files (Xbox 360).
Castlevania: Symphony of the Night
BlackLabelHQ/SymphonyRecomp
Recompilation project for Castlevania: Symphony of the Night (PS1). Under active development, version 0.5.
You needA Symphony of the Night disc image (PS1).
Blue Dragon
zolaware/reblue
're:Blue', recompilation of Mistwalker's JRPG: boots and the title screen works (v0.1.0). 'Playable to poke at, not to play through'.
You needA Blue Dragon copy (Xbox 360).
Sonic the Hedgehog (2006)
sonicnext-dev/MarathonRecomp
'Marathon Recompiled': static recompilation of Sonic '06 (360 version) to PC (Win/Linux/macOS). Actively developed, no public release yet. The actual Sonic '06 recomp — complementary to P-06 (the remake).
You needYour Sonic '06 (Xbox 360) copy: disc + Title Update, same region (PS3 version not usable).
Ace Combat 6: Fires of Liberation
sal063/AC6_recomp
Native port of the 360 exclusive: boots and reaches gameplay with a D3D12/Vulkan renderer. Expect bugs, crashes and missing functionality.
You needThe default.xex and game data extracted from your Ace Combat 6 ISO (Xbox 360).
Castlevania: Symphony of the Night (XBLA)
birabittoh/NocturneRecomp
Static recompilation of the XBLA release of Symphony of the Night for Windows and Linux, built on the ReXGlue SDK. A separate project from the PS1 recomp.
You needYour own copy of Symphony of the Night (XBLA, Xbox 360).
Dante's Inferno
florinp93/hells-gate-recomp
Native PC port of Dante's Inferno (Xbox 360) by static recompilation with the ReXGlue SDK: the PowerPC XEX executable is translated to portable C++ and runs on D3D12 on Windows or Vulkan on Linux, with no emulation and no runtime JIT.
You needYour own copy of Dante's Inferno for Xbox 360.
The Legend of Zelda: Ocarina of Time 3D
coccofresco/TriAevum
TriAevum: static ahead-of-time recompilation of the 3DS remake, with its own NRI/Vulkan renderer, a single-screen interface and graphics options. It does not recompile the N64 original but Grezzo's version. It leans on code from mature projects (Azahar, Ship of Harkinian, NRI) and its author states that the TriAevum-specific work is entirely AI-assisted under human direction. In alpha.
You needYour own Ocarina of Time 3D ROM (EUR or USA), decrypted and in .3ds or .cci format. Windows x64 and a Vulkan-capable GPU.
Dinosaur Planet
DinosaurPlanetRecomp/dino-recomp
Recomp port of Rare's cancelled prototype (Dec. 2000), precursor to Star Fox Adventures. Very active (v0.3.0).
You needThe Dec. 2000 Dinosaur Planet prototype ROM (N64, unpatched).
Paper Mario
SMCGames/Paper-Mario-ReCut
'ReCut': recomp port of the papercraft RPG. Boots and allows live texture replacement; AI-assisted and with widescreen currently broken.
You needYour Paper Mario ROM (N64, US), hash-validated.
Mystical Ninja Starring Goemon
klorfmorf/Goemon64Recomp
'Goemon 64: Recompiled Plus', a native port of Konami's action/adventure classic (v0.2.0-dev).
You needA Mystical Ninja Starring Goemon ROM (N64, US).
Bomberman 64
RevoSucks/BM64Recomp
Native recompilation of the 3D Bomberman, with mod support (v1.0.0).
You needA Bomberman 64 ROM (N64, US 1.0, .z64).
Fable II
Fable2Recomp/Fable2Recomp
Recompilation of Fable II (Xbox 360) with XenonRecomp. Popular project, still in development and not yet playable.
You needA copy of Fable II (Xbox 360).
Quest 64
Rainchus/Quest64-Recomp
Native recompilation of the N64 RPG (Holy Magic Century), playable start to finish (v0.1).
You needA Quest 64 ROM (N64, US 1.0).
Mega Man 64
MegaMan64Recomp/MegaMan64Recompiled
Native port of the N64 Mega Man Legends, with modern rendering and quality-of-life tweaks (v0.9.1).
You needA Mega Man 64 ROM (N64).
Silent Hill: Downpour
LittleBitUA/DownpourRecomp
Native Windows port via static recompilation of the Xbox 360 binary. The stable v1.0 unlocks 60 FPS and adds ROV warm-cache and a standalone executable.
You needYour own copy of Silent Hill: Downpour (Xbox 360).
Metroid Prime Hunters
mstan/MetroidPrimeHuntersRecomp
Public alpha of the Metroid Prime Hunters recompilation built on ndsrecomp. Not a finished port: expect crashes, rendering and audio issues, with early-access multiplayer.
You needYour own Metroid Prime Hunters ROM (Nintendo DS).
Daytona USA
Subarasheese/daytona-xbla-recomp
Recompilation of the XBLA (2011) re-release of the arcade racing classic. Builds and runs (Win/Linux), but with unfinished syscalls/rendering; build-it-yourself.
You needYour Daytona USA XBLA package (Xbox 360).
GoldenEye 007
kholdfuzion/GoldenRecomp
Recompilation of Rare's shooter: stable with working sound, but the multiplayer UI is incomplete and there's no release yet. Needs a decompressed 'TLBFREE' ROM.
You needA 'TLBFREE' GoldenEye 007 ROM (N64, US) built from the decomp.
The Simpsons Game
YesterMester/TheSimpsonsGameRecomp
Recompilation of The Simpsons Game (2007, Xbox 360) with ReXGlue. Work in progress: the current goal is getting the game running.
You needA copy of The Simpsons Game (Xbox 360).
Viva Piñata: Trouble in Paradise
SolarCookies/TiP-Recomp
Recompilation of the 2008 sequel on ReXGlue. 'Very early', Windows for now (Linux planned); strict no-AI policy.
You needA Viva Piñata: Trouble in Paradise ISO (Xbox 360, World).
Donkey Kong Country
elliotttate/DKC1Recomp
Static recompilation of the original DKC (USA v1.0) on a snesrecomp fork, following the DKC2Recomp template. Unlike most recomps it did not have to discover the code blind: it starts from the Yoshifanatic1 disassembly, which rebuilds the ROM byte for byte, and derives every instruction and jump table from it. Generates 100% of the game code, with native Windows and macOS hosts, continuous audio and an optional 342x224 widescreen mode.
You needYour own Donkey Kong Country ROM (SNES, USA v1.0).
Diddy Kong Racing (DKR-R)
ThatGuyMcd/DKR-R
Diddy Kong Racing recompilation by ThatGuyMcd. A separate project from the sp00nznet recomp and the Golden Balloon ports.
You needA Diddy Kong Racing ROM (N64).
⑂ Fork of AngheloAlf/drmario64_recomp
Dr. Mario 64
theboy181/drmario64_recomp_plus
'Plus' build of Nintendo's puzzler: 60fps, 4-player and a CRT filter, on AngheloAlf's recomp base (v1.0.0).
You needA clean Dr. Mario 64 ROM (N64, US).
Condemned 2: Bloodshot
psxrestore/Condemned2Recomp
Static recompilation of Condemned 2: Bloodshot done with ReXGlue.
You needYour own copy of Condemned 2: Bloodshot (Xbox 360).
Harvest Moon 64
HarvestMoon64Recomp/HarvestMoon64Recomp
PC port of Harvest Moon 64 built with N64Recomp (Windows/Linux/Mac), with widescreen and mod support.
You needA Harvest Moon 64 ROM (N64, .z64).
Project Gotham Racing 4
beatrixzy/PGR4-Recomp
Recompilation of Project Gotham Racing 4. Early alpha, but it already boots and runs races.
You needYour own copy of Project Gotham Racing 4 (Xbox 360).
DoDonPachi SaiDaiOuJou
eandis/SDOJ-Recomp
Recompilation of DoDonPachi SaiDaiOuJou using ReXGlue. Supports both the disc release and the Games on Demand one.
You needYour own DoDonPachi SaiDaiOuJou dump (Xbox 360) plus Title Update 1.01.
SoulCalibur II
jackpoison-prog/RingOut
Native port of SoulCalibur II (GameCube) via static recompilation: the disc PowerPC executable is translated to C, compiled to x86-64 and run on a Dolphin-derived runtime.
You needYour own copy of SoulCalibur II (GameCube, discs GRSEAF/GRSJAF/GRSPAF).
Mega Man X
mstan/MegaManXSNESRecomp
Mega Man X recompiled using snesrecomp. This is the original Super Nintendo Mega Man X, distinct from the PlayStation X4/X5/X6 recomps.
You needYour own Mega Man X ROM (SNES).
Banjo-Kazooie: Nuts & Bolts
masterspike52/reNut
Recompilation of the 360 Banjo ('reNut'). Ships a launcher for non-builders, though animations are still janky; not a finished port.
You needThe default.xex and ISO of Banjo-Kazooie: Nuts & Bolts (Xbox 360, US).
Deadly Premonition
LittleBitUA/DPRecomp
Native PC port via static recompilation of the Xbox 360 binary. The v0.1.1 preview shipped; v1.0 with major perf and stability fixes is on the way.
You needYour own copy of Deadly Premonition (Xbox 360).
Dragon Ball Z: Budokai HD Collection
WistfulHopes/DBZ1
Early recompilation of the Budokai HD collection (v0.0.2).
You needA Dragon Ball Z Budokai HD Collection copy (Xbox 360).
Initial D Arcade Stage Ver. 3
distilledorion-sketch/Initial-D-Arcade-Stage-3-Native-SH-4-Recompilation-WIP-
Static ahead-of-time recompilation of the original SH-4 program of Initial D Arcade Stage 3 (GDS-0033) for Windows, with a Vulkan renderer and no BIOS needed. The game runs on the NAOMI 2 board, the arcade sibling of the Dreamcast hardware: same SH-4, same family. Public early demo, unfinished.
You needYour own legally obtained game files (GDS-0033). The public download ships no game data, BIOS or extracted assets.
Tekken 3
fabioap-cpu/Tekken3Recomp
Tekken 3 (USA) recompiled using psxrecomp.
You needA Tekken 3 disc image (PS1) + the SCPH1001.BIN BIOS.
Pokémon Stadium
mstan/PokemonStadiumRecomp
Recompilation of Pokémon Stadium (US v1.0) with N64Recomp, with Transfer Pak and GB Tower support. Part of the R.A.I.D. ecosystem.
You needA Pokémon Stadium ROM (N64, US v1.0, .z64).
Bomberman Hero
RevoSucks/BMHeroRecomp
Sibling project to BM64Recomp by the same author, with mod support (v0.7.x).
You needA Bomberman Hero ROM (N64, US 1.0, .z64).
Castlevania: Legacy of Darkness
fliperama86/cvlod_recomp
Recompilation of the N64 Castlevania, stabilizing gameplay (v0.2.x).
You needA stock Castlevania: Legacy of Darkness ROM (N64).
Space Station Silicon Valley
Cellenseres/SSSV_Recomp
Native port of DMA Design's oddball pre-GTA game: high frame rate, instant load, Steam Deck and mods (v0.2.0).
You needA Space Station Silicon Valley ROM (N64, US 1.0).
Snowboard Kids 2
cdlewis/snowboardkids2-recomp
Native recompilation of Snowboard Kids 2 for PC (Windows/Linux/Mac), with a launcher and mods.
You needA Snowboard Kids 2 ROM (N64, .z64).
Valkyrie Profile
Ed1z19/ValkyrieRecomp
Static recompilation of tri-Ace's RPG, built on psxrecomp and recomp-ui. Supports both discs (SLUS-01156 and SLUS-01179) with launcher-based selection, optional 16:9 widescreen over the original 4:3, OpenGL or software rendering, controller and memory card support. The author calls it a work in progress, in compatibility testing.
You needYour own disc images for both Valkyrie Profile discs (US NTSC-U edition). It uses OpenBIOS through psxrecomp, so a console BIOS is not required.
Mischief Makers
ThiagoLira/trouble-makers-pc-recomp
Native recompilation of Mischief Makers (Trouble Makers) for PC, with 60 fps, high resolution and optional widescreen.
You needA Mischief Makers ROM (N64, .z64).
Einhander
strider973/Einhander-Recompiled
Recompilation of Einhander, the Square shoot-em-up for PlayStation.
You needAn Einhander disc image (PS1) + the SCPH1001.BIN BIOS.
Donkey Kong Country 3: Dixie Kong's Double Trouble!
elliotttate/DKC3Recomp
Recompilation of DKC3 built the way DKC2Recomp was built: the code is statically recompiled to C by snesrecomp from a bank configuration derived from a public disassembly, the shared runtime interprets whatever the analysis cannot prove, and project-owned hosts present the game on macOS and Windows. In bring-up: the author does not yet claim it can be completed.
You needYour own Donkey Kong Country 3 ROM (SNES, North American En/Fr, headerless, 4 MiB).
Mega Man X4
mstan/MegaManX4Recomp
Native recompilation of Mega Man X4 (USA, SLUS-00561) with psxrecomp. Preview: boots, intro, menus and start of play.
You needA disc image of Mega Man X4 (PS1, USA).
Ape Escape
mstan/ApeEscapeRecomp
Native recompilation of Ape Escape (USA) for PC with psxrecomp, with a launcher. Part of the R.A.I.D. ecosystem.
You needA disc image of Ape Escape (PS1, USA).
Pokémon Snap
JackandBeans/Snap64Recomp
Snap64 Recomp: native Windows port of Pokémon Snap (US release). N64Recomp translates the MIPS code to C, N64ModernRuntime stands in for the console's operating system, RT64 renders and SDL2 provides window, input and audio. The port's rule: the game's own code runs, and every change to how it looks is off until you turn it on.
You needYour own Pokémon Snap cartridge dump (N64, US).
Mega Man X6
mstan/MegaManX6Recomp
Native recompilation of Mega Man X6 (USA) for PC with psxrecomp. Boots from BIOS and reaches stages. Part of the R.A.I.D. ecosystem.
You needA disc image of Mega Man X6 (PS1, USA).
Street Fighter Alpha 3
TechnicallyComputers/Street-Fighter-Alpha-3-Recomp
Street Fighter Alpha 3 recompiled with psxrecomp. Part of the R.A.I.D. community.
You needA Street Fighter Alpha 3 disc image (PS1) + the SCPH1001.BIN BIOS.
Crash Bandicoot 2: Cortex Strikes Back
Zumbo06/Crash2Recomp
The game translated to native code and run directly, not emulated, on psxrecomp. A launcher takes your disc image, checks and hashes it, translates the game to C and compiles it on your own machine (five to twenty minutes the first time). Completable from start to finish, with minor sound and graphics issues; the author treats it as a preview.
You needYour own Crash Bandicoot 2 disc image (North American SCUS-94154), as .cue/.bin or .chd. 64-bit Windows 10 or later and about 3 GB free during the build. No BIOS needed: OpenBIOS is included.
Skate 2
Skate-2-Team/sk82-recomp
Recompilation of Skate 2 toward a PC port, in early stages with no release. Unlike Skate 3, it uses XenonRecomp.
You needA Skate 2 copy (Xbox 360).
Tomba!
mstan/TombaRecomp
The closest-to-playable PS1 recomp: Tomba! driven end-to-end through psxrecomp. Reaches real gameplay (jump, grab, quests) but with audio-timing glitches and softlocks.
You needA Tomba! disc image (PS1) + the SCPH1001.BIN BIOS.
⑂ Fork of Zelda64Recomp/Zelda64Recomp
Super Smash Bros. (64)
zestydevy/smash64r
Recompilation of the original Smash Bros., in active development on the dev branch. No release yet.
You needA Super Smash Bros. ROM (N64, US).
Wave Race 64 (gomesvieira)
danielgomesvieira2000/wave-race-64-recomp
Native port by static recompilation with N64Recomp, running on N64ModernRuntime with RT64 as the renderer and RecompFrontend for menus and controller support. It is an independent project, unrelated to the other Wave Race 64 recomp already in the catalogue: this one reaches playable beta builds while that one stalled at booting to noise. The elliotttate fork adds an Apple Silicon macOS build, HD textures and a replacement soundtrack. Both repositories state that the port is AI-coded.
You needYour own Wave Race 64 ROM, and it must be USA Rev A (v1.1, 8 MiB .z64). The USA v1.0, Japanese, European and Shindou versions will NOT work: their code is laid out differently and every address in the project is tied to Rev A.
Bloody Roar II
novapowers0/BloodyRoar2Recomp
Native Windows and Linux port of Bloody Roar II: the original MIPS code is statically recompiled to C and built into a standalone executable, not an emulator. Builds both regions (SLES-01722 European and SCUS-94424 US) and adds from-scratch widescreen.
You needYour own Bloody Roar II disc (PS1), European or US edition.
Chameleon Twist
Rainchus/ChameleonTwist1-JP-Recomp
Recompilation of the quirky tongue-grappling platformer (JP ROM). It has a sibling project for Chameleon Twist 2.
You needA Chameleon Twist ROM (N64, JP, .z64).
Mega Man X5
mstan/MegaManX5Recomp
Native recompilation of Mega Man X5 (USA, SLUS-01334) with psxrecomp. Early stage.
You needA disc image of Mega Man X5 (PS1, USA).
Naughty Bear
MaxDeadBear/NaughtyBear_ReStuff
Native PC recompilation of Naughty Bear (Xbox 360). Runs and is playable; the launcher is still incomplete.
You needA copy of Naughty Bear (Xbox 360).
⑂ Fork of Zelda64Recomp/Zelda64Recomp
Kirby 64: The Crystal Shards
Kirby64Ret/Kirby64Recomp
'Under construction' recompilation of N64 Kirby, forked from Zelda64Recomp. Build-from-source; no downloads yet.
You needYour Kirby 64 copy (N64), as NK4E.z64.
Mario Kart: Super Circuit
mstan/MarioKartSuperCircuitRecomp
Static recompilation of Mario Kart: Super Circuit for Windows, with optional 60 FPS and adaptive widescreen mods. A byproduct of building gbarecomp: the game is the proving ground and the reusable framework is the actual goal.
You needYour own Mario Kart: Super Circuit ROM and the GBA BIOS.
Pilotwings 64
gcsmith/Pilotwings64Recomp
Recompilation of the N64 launch flight sim: playable but unpolished (no widescreen yet).
You needA Pilotwings 64 ROM (N64).
Automobili Lamborghini
alondero/automobililamborghini-recomp
Static recompilation of Automobili Lamborghini for N64. Boots, shows menus and enters a race; work in progress.
You needAn Automobili Lamborghini ROM (N64, .z64).
Street Fighter EX Plus Alpha
guimaraf/plusalpha-recomp
Static/hybrid port of Street Fighter EX Plus Alpha, dedicated exclusively to the North American SLUS-00548 edition. The repository holds only source and configuration; psxrecomp comes in as a pinned submodule to keep the build reproducible.
You needYour own Street Fighter EX Plus Alpha disc image (SLUS-00548) and the SCPH-1001 BIOS.
Strider 2
strider973/STRIDER-2-Recompiled
Static recompilation of Strider 2 (SLUS-01163) built on psxrecomp and recomp-ui.
You needA Strider 2 disc image (PS1, SLUS-01163) + the SCPH1001.BIN BIOS.
Dragon Ball Z: Raging Blast 2
WistfulHopes/RB2
Early recompilation of the DBZ fighting game.
You needA Dragon Ball: Raging Blast 2 copy (Xbox 360).
Klonoa: Door to Phantomile
TechnicallyComputers/Klonoa-Door-to-Phantomile
Static recompilation of Namco's 2.5D platformer, built on psxrecomp and recomp-ui. It runs standalone from the release zip, or can be managed with RetComM Launcher, by the same author, which automates updates, builds and the ROM and BIOS plumbing.
You needYour own Klonoa: Door to Phantomile disc image (US edition). It uses OpenBIOS unless you supply your own SCPH BIOS.
WCW vs. nWo World Tour
jessetbh/WCWvsNWOWorldTourRecomp
Native PC port of WCW vs. nWo World Tour via static recompilation: full matches, local multiplayer, saving and rumble.
You needA WCW vs. nWo World Tour ROM (N64, .z64).
Lollipop Chainsaw
MaxDeadBear/Re-Cherry
Native PC recompilation of Lollipop Chainsaw (Xbox 360). Playable, work in progress (some screen-tearing still to polish).
You needA copy of Lollipop Chainsaw (Xbox 360).
Halo 3 (beta cache)
twist84/halo3_cache_release_recomp
Recompilation of the Halo 3 beta cache (2007) — partial, not the full game. A more updated 'debug' variant exists.
You needThe halo3_cache_release.xex from the Halo 3 beta build (Mar. 2007).
Crackdown
SkiddyToast/Crackdown
Recompilation of the original Crackdown (2007, TU0). Unfinished, 'expect issues'.
You needA Crackdown copy (Xbox 360, 2007).
Crackdown 2
matty45/Crackdown2-Recomp
Static recompilation of Crackdown 2 (Xbox 360). Early stage: reaches in-game but not playable yet.
You needA copy of Crackdown 2 (Xbox 360).
Street Fighter EX2 Plus
strider973/Street-Fighter-EX2-Plus-Recompiled
Static recompilation of Street Fighter EX2 Plus (SLUS-01105), Arika's 3D fighter, built on psxrecomp and the recomp-ui front end.
You needYour own Street Fighter EX2 Plus disc image (SLUS-01105, US edition).
WCW/nWo Revenge
jessetbh/WCWnWoRevengeRecomp
Native PC port of WCW/nWo Revenge via static recompilation. Sibling of the World Tour port, in active development.
You needA WCW/nWo Revenge ROM (N64, .z64).
Superman 64
gcsmith/Superman64Recomp
Recompilation of the infamous N64 Superman: playable but unpolished, with a locked frame rate. One of the earliest community demos.
You needA Superman 64 ROM (N64).
Tomba! 2: The Evil Swine Return
mstan/Tomba2Recomp
Native recompilation of Tomba! 2 (USA) with psxrecomp, with 21:9 support and full-rate OpenGL. Part of the R.A.I.D. ecosystem.
You needA disc image of Tomba! 2 (PS1, USA).
Diddy Kong Racing
sp00nznet/diddykongracing
Early recompilation of Rare's kart/adventure: boots to the hub world but crashes. Custom microcode HLE; audio disabled.
You needA Diddy Kong Racing ROM (N64, US v1.1).
Donkey Kong Country 2: Diddy's Kong Quest
mstan/DKC2Recomp
The original DKC2 recomp, a byproduct of developing snesrecomp: the 65816 program is translated to C wherever the analysis can prove an exact entry state (3,475 AOT variants), and a shared 65816 interpreter covers the rest. Its author calls it an unfinished pre-release. The elliotttate fork is the one actively developed and more widely used today: it adds a native Apple Silicon macOS build and the option to play as Donkey or Kiddy Kong.
You needYour own Donkey Kong Country 2 ROM (SNES, USA v1.0).
Test Drive Unlimited
testdriveupgrade/TDURecomp
Recompilation of Test Drive Unlimited (Xbox 360) with XenonRecomp. Very early development.
You needA copy of Test Drive Unlimited (Xbox 360).
Beetle Adventure Racing
bryankruman/BeetleRecomp
Beetle Adventure Racing: Recompiled with enhanced graphics and quality-of-life features. Work in progress but mostly playable at this point.
You needA Beetle Adventure Racing ROM (N64, US, .z64).
Tsumu Light
mstan/TsumuLightRecomp
Native recompilation of Tsumu Light (Japan) with psxrecomp, with an English translation patch. Obscure Japanese title.
You needA disc image of Tsumu Light (PS1, Japan).
Castlevania (N64)
RevoSucks/CV64Recomp
Early work-in-progress recompilation of Castlevania (N64) (does not build yet). Separate from Legacy of Darkness.
You needA Castlevania (N64) ROM (.z64).
⑂ Fork of hedge-dev/XenonRecomp
Lost Odyssey
lawlietl4/LostOdysseyRecomp
Recompilation of Lost Odyssey (Xbox 360) with XenonRecomp. Early work.
You needA copy of Lost Odyssey (Xbox 360).
Rampage World Tour
sp00nznet/Rampage
Recompilation of the monster-rampage classic, playable at 60fps. Audio not implemented yet.
You needA Rampage: World Tour ROM (N64, US).
Sly Cooper and the Thievius Raccoonus
chrisking1981/sly1-recomp
Very early attempt at a native port of the first Sly Cooper via PS2 recompilation. Runs 100+ functions (memory + I/O) before hitting unimplemented GS/DMA hardware; no graphics yet.
You needThe 'SCUS_971.98' ELF from your Sly Cooper: Thievius Raccoonus disc (PS2).
Wave Race 64
chronic8000/WaveRace64Recompiled
Native Wave Race 64 port via static recompilation. Very early, not yet playable.
You needA Wave Race 64 ROM (N64, .z64).
⑂ Fork of Zelda64Recomp/Zelda64Recomp
Mario Kart 64
SilverCard/MarioKart64Recomp
Recomp port of the classic kart racer. The original repo (sonicdcer) was deleted; this is one of the surviving mirrors.
You needA Mario Kart 64 ROM (N64, US).
Pocket Monsters Stadium (JP)
mstan/PocketMonstersStadiumRecomp
Recompilation of the first Japanese Pocket Monsters Stadium (42 Pokémon) with N64Recomp. Different from the Western Pokémon Stadium. No release yet.
You needA Pocket Monsters Stadium ROM (N64, Japan, .z64).
Chameleon Twist 2
Rainchus/ChameleonTwist2-JP-Recomp
Recompilation of the sequel (JP ROM) to the tongue-grappling platformer.
You needA Chameleon Twist 2 ROM (N64, JP, .z64).
⑂ Fork of worleydl/Starfox64Recomp-uwp
Star Fox 64
YTReviveMe/Starfox64Recomp-uwp
Recompilation of the on-rails shooter. The original repo (sonicdcer) was deleted; only a UWP fork survives.
You needA Star Fox 64 ROM (N64, US 1.1 Rev A).
Extreme-G 2
Darkluiside305/Extreme-G-2-Recompilation-
Static recompilation of Extreme-G 2 (XG2) for PC. Runs races at 30 fps with the original physics; audio and camera still incomplete.
You needAn Extreme-G 2 ROM (N64, .z64).
Goemon's Great Adventure
dantheman11294/GGA-Recomp
Early recompilation of the Goemon sequel: enters code but stalls at the asset loader (~44% of code in overlays).
You needA Goemon's Great Adventure ROM (N64, US).
Hamster Monogatari 64
SrBananaMan/Hamster64Recomp
PC port of Hamster Monogatari 64 built with N64Recomp. Very early work in progress.
You needA Hamster Monogatari 64 ROM (N64, Japan, .z64).
Duke Nukem: Zero Hour
repo TBD
Recompilation of the N64 shooter (gyro aiming, 60fps). The repo (sonicdcer account) was deleted with no mirror found; location TBD.
You needA Duke Nukem: Zero Hour ROM (N64).
Extreme-G
repo TBD
Static recompilation of the original Extreme-G (1997). A separate project from Extreme-G 2, hosted on GitLab.
You needAn Extreme-G ROM (N64, .z64).
⑂ Fork of Zelda64Recomp · Majora's Mask
The Legend of Zelda: Ocarina of Time
Zelda64Recomp/Zelda64Recomp
Ocarina of Time support within the same Zelda64Recomp project that recompiled Majora's Mask. Listed as a planned target: it is NOT available or playable yet.