← Launchers & tools
Recompiler Experimental

RecompCore

A static-recompilation CPU core for Dolphin: run GameCube games as native code, with transparent interpreter fallback.

Type
Recompiler
Consoles
GameCube
Status
Experimental
Port author
aharonahdoot
Stars
18
Last push
2026-07-21 · 1 month ago
Latest version
v0.1.0 · 2026-07-08
Language
C++
View repository ↗
powerpcdolphin

Recomps on its platforms

2

GameCube Experimental

The Legend of Zelda: The Wind Waker

sp00nznet/ww

The most advanced GameCube recomp: translates the DOL to native C with a GX→Direct3D11 runtime. Renders real geometry at 60fps, but still stuck on the title screen (JKRArchive mounting).

You needA The Wind Waker copy (GameCube, US GZLE01).

76% decompiled
★ 8 · 2026-08-23 View →
GameCube Experimental

SoulCalibur II

jackpoison-prog/RingOut

Native port of SoulCalibur II (GameCube) via static recompilation: the disc PowerPC executable is translated to C, compiled to x86-64 and run on a Dolphin-derived runtime.

You needYour own copy of SoulCalibur II (GameCube, discs GRSEAF/GRSJAF/GRSPAF).

★ 139 · 2026-09-13 View →