DolRecomp
Static recompiler for GameCube and Wii (experimental Wii U) that lifts PowerPC executables to C. CPU-only for now: no bundled runtime or renderer. Successor to GCRecompiler.
- Type
- Recompiler
- Consoles
- GameCube · Wii
- Status
- Experimental
- Port author
- ExpansionPak
- Stars
- 180
- Last push
- 2026-09-05 · 10 days ago
- License
- GPL-3.0
- Language
- C
Recomps on its platforms
3
The Legend of Zelda: The Wind Waker
sp00nznet/ww
The most advanced GameCube recomp: translates the DOL to native C with a GX→Direct3D11 runtime. Renders real geometry at 60fps, but still stuck on the title screen (JKRArchive mounting).
You needA The Wind Waker copy (GameCube, US GZLE01).
Mario Kart Wii
patchzyy/Wiicompiled
Native port of Mario Kart Wii via static recompilation: no emulator, no interpreter or JIT, no PowerPC at runtime. In beta.
You needYour own legally dumped copy of the PAL version.
SoulCalibur II
jackpoison-prog/RingOut
Native port of SoulCalibur II (GameCube) via static recompilation: the disc PowerPC executable is translated to C, compiled to x86-64 and run on a Dolphin-derived runtime.
You needYour own copy of SoulCalibur II (GameCube, discs GRSEAF/GRSJAF/GRSPAF).
You need your own legal copy of the game. The recomp is only code: dump your own ROM / disc image and point it there.