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Recompiler Experimental Abandoned

GeckoRecomp

Experimental fork of XenonRecomp that aimed to convert Wii/GameCube (PowerPC 'Gekko') executables to C++. The repository is no longer available; for GC/Wii see DolRecomp.

Type
Recompiler
Consoles
GameCube · Wii
Status
Experimental
Port author
WhiteTPoison
Stars
Last push
View repository ↗
powerpcgekko

Recomps on its platforms

3

GameCube Experimental

The Legend of Zelda: The Wind Waker

sp00nznet/ww

The most advanced GameCube recomp: translates the DOL to native C with a GX→Direct3D11 runtime. Renders real geometry at 60fps, but still stuck on the title screen (JKRArchive mounting).

You needA The Wind Waker copy (GameCube, US GZLE01).

76% decompiled
★ 8 · 2026-08-23 View →
Wii Experimental

Mario Kart Wii

patchzyy/Wiicompiled

Native port of Mario Kart Wii via static recompilation: no emulator, no interpreter or JIT, no PowerPC at runtime. In beta.

You needYour own legally dumped copy of the PAL version.

★ 864 · 2026-09-15 View →
GameCube Experimental

SoulCalibur II

jackpoison-prog/RingOut

Native port of SoulCalibur II (GameCube) via static recompilation: the disc PowerPC executable is translated to C, compiled to x86-64 and run on a Dolphin-derived runtime.

You needYour own copy of SoulCalibur II (GameCube, discs GRSEAF/GRSJAF/GRSPAF).

★ 139 · 2026-09-13 View →