ReXGlue
The newest 360 recompilation SDK (Feb. 2026): 100% static CPU to C++ with Clang, but hybrid (borrows Xenia's Xenos GPU and kernel). Behind Skate 3, GoldenEye, Blue Dragon and more.
- Type
- Recompiler
- Consoles
- Xbox 360
- Status
- Usable
- Port author
- rexglue (Tom)
- Stars
- 884
- Last push
- 2026-09-15 · today
- Latest version
- v0.10.0 · 2026-08-21
- Language
- C
Recompiled with this tool
16
Skate 3
mchughalex/skate3recomp
Playable native port of Skate 3 (Win/Linux/macOS, v1.0.4): ~165fps at 4K on an RTX 4090. Supersedes portingpete's earlier attempt.
You needA Skate 3 ISO (Xbox 360); optional DLC from your own.
GoldenEye 007 (XBLA Remaster)
SunJaycy/GoldenEye-Recomp
Native port of the cancelled XBLA GoldenEye remaster (v1.0, Jun. 2026): controllers, online multiplayer, post-FX and 60fps.
You needYour GoldenEye 007 XBLA game files (Xbox 360).
Blue Dragon
zolaware/reblue
're:Blue', recompilation of Mistwalker's JRPG: boots and the title screen works (v0.1.0). 'Playable to poke at, not to play through'.
You needA Blue Dragon copy (Xbox 360).
Ace Combat 6: Fires of Liberation
sal063/AC6_recomp
Native port of the 360 exclusive: boots and reaches gameplay with a D3D12/Vulkan renderer. Expect bugs, crashes and missing functionality.
You needThe default.xex and game data extracted from your Ace Combat 6 ISO (Xbox 360).
Castlevania: Symphony of the Night (XBLA)
birabittoh/NocturneRecomp
Static recompilation of the XBLA release of Symphony of the Night for Windows and Linux, built on the ReXGlue SDK. A separate project from the PS1 recomp.
You needYour own copy of Symphony of the Night (XBLA, Xbox 360).
Dante's Inferno
florinp93/hells-gate-recomp
Native PC port of Dante's Inferno (Xbox 360) by static recompilation with the ReXGlue SDK: the PowerPC XEX executable is translated to portable C++ and runs on D3D12 on Windows or Vulkan on Linux, with no emulation and no runtime JIT.
You needYour own copy of Dante's Inferno for Xbox 360.
Daytona USA
Subarasheese/daytona-xbla-recomp
Recompilation of the XBLA (2011) re-release of the arcade racing classic. Builds and runs (Win/Linux), but with unfinished syscalls/rendering; build-it-yourself.
You needYour Daytona USA XBLA package (Xbox 360).
The Simpsons Game
YesterMester/TheSimpsonsGameRecomp
Recompilation of The Simpsons Game (2007, Xbox 360) with ReXGlue. Work in progress: the current goal is getting the game running.
You needA copy of The Simpsons Game (Xbox 360).
Viva Piñata: Trouble in Paradise
SolarCookies/TiP-Recomp
Recompilation of the 2008 sequel on ReXGlue. 'Very early', Windows for now (Linux planned); strict no-AI policy.
You needA Viva Piñata: Trouble in Paradise ISO (Xbox 360, World).
Condemned 2: Bloodshot
psxrestore/Condemned2Recomp
Static recompilation of Condemned 2: Bloodshot done with ReXGlue.
You needYour own copy of Condemned 2: Bloodshot (Xbox 360).
DoDonPachi SaiDaiOuJou
eandis/SDOJ-Recomp
Recompilation of DoDonPachi SaiDaiOuJou using ReXGlue. Supports both the disc release and the Games on Demand one.
You needYour own DoDonPachi SaiDaiOuJou dump (Xbox 360) plus Title Update 1.01.
Banjo-Kazooie: Nuts & Bolts
masterspike52/reNut
Recompilation of the 360 Banjo ('reNut'). Ships a launcher for non-builders, though animations are still janky; not a finished port.
You needThe default.xex and ISO of Banjo-Kazooie: Nuts & Bolts (Xbox 360, US).
Dragon Ball Z: Budokai HD Collection
WistfulHopes/DBZ1
Early recompilation of the Budokai HD collection (v0.0.2).
You needA Dragon Ball Z Budokai HD Collection copy (Xbox 360).
Dragon Ball Z: Raging Blast 2
WistfulHopes/RB2
Early recompilation of the DBZ fighting game.
You needA Dragon Ball: Raging Blast 2 copy (Xbox 360).
Halo 3 (beta cache)
twist84/halo3_cache_release_recomp
Recompilation of the Halo 3 beta cache (2007) — partial, not the full game. A more updated 'debug' variant exists.
You needThe halo3_cache_release.xex from the Halo 3 beta build (Mar. 2007).
Crackdown
SkiddyToast/Crackdown
Recompilation of the original Crackdown (2007, TU0). Unfinished, 'expect issues'.
You needA Crackdown copy (Xbox 360, 2007).
You need your own legal copy of the game. The recomp is only code: dump your own ROM / disc image and point it there.