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Library Experimental

recomp-ui

Shared launcher and in-game UI for static recompilation projects. Part of the R.A.I.D. community.

Type
Library
Consoles
PS1 · SNES · DS
Status
Experimental
Port author
mstan
Stars
14
Last push
2026-09-13 · 3 days ago
License
MIT
Language
C
View repository ↗
ui

Recomps on its platforms

23

PS1 Experimental

Castlevania: Symphony of the Night

BlackLabelHQ/SymphonyRecomp

Recompilation project for Castlevania: Symphony of the Night (PS1). Under active development, version 0.5.

You needA Symphony of the Night disc image (PS1).

★ 721 · 2026-09-06 View →
DS Experimental

Metroid Prime Hunters

mstan/MetroidPrimeHuntersRecomp

Public alpha of the Metroid Prime Hunters recompilation built on ndsrecomp. Not a finished port: expect crashes, rendering and audio issues, with early-access multiplayer.

You needYour own Metroid Prime Hunters ROM (Nintendo DS).

★ 221 · 2026-09-11 View →
SNES Playable

Donkey Kong Country

elliotttate/DKC1Recomp

Static recompilation of the original DKC (USA v1.0) on a snesrecomp fork, following the DKC2Recomp template. Unlike most recomps it did not have to discover the code blind: it starts from the Yoshifanatic1 disassembly, which rebuilds the ROM byte for byte, and derives every instruction and jump table from it. Generates 100% of the game code, with native Windows and macOS hosts, continuous audio and an optional 342x224 widescreen mode.

You needYour own Donkey Kong Country ROM (SNES, USA v1.0).

★ 166 · 2026-09-15 View →
SNES Experimental

Mega Man X

mstan/MegaManXSNESRecomp

Mega Man X recompiled using snesrecomp. This is the original Super Nintendo Mega Man X, distinct from the PlayStation X4/X5/X6 recomps.

You needYour own Mega Man X ROM (SNES).

★ 135 · 2026-09-14 View →
PS1 Experimental

Tekken 3

fabioap-cpu/Tekken3Recomp

Tekken 3 (USA) recompiled using psxrecomp.

You needA Tekken 3 disc image (PS1) + the SCPH1001.BIN BIOS.

★ 120 · 2026-08-27 View →
PS1 Experimental

Valkyrie Profile

Ed1z19/ValkyrieRecomp

Static recompilation of tri-Ace's RPG, built on psxrecomp and recomp-ui. Supports both discs (SLUS-01156 and SLUS-01179) with launcher-based selection, optional 16:9 widescreen over the original 4:3, OpenGL or software rendering, controller and memory card support. The author calls it a work in progress, in compatibility testing.

You needYour own disc images for both Valkyrie Profile discs (US NTSC-U edition). It uses OpenBIOS through psxrecomp, so a console BIOS is not required.

★ 89 · 2026-09-06 View →
PS1 Experimental

Einhander

strider973/Einhander-Recompiled

Recompilation of Einhander, the Square shoot-em-up for PlayStation.

You needAn Einhander disc image (PS1) + the SCPH1001.BIN BIOS.

★ 84 · 2026-08-29 View →
SNES Experimental

Donkey Kong Country 3: Dixie Kong's Double Trouble!

elliotttate/DKC3Recomp

Recompilation of DKC3 built the way DKC2Recomp was built: the code is statically recompiled to C by snesrecomp from a bank configuration derived from a public disassembly, the shared runtime interprets whatever the analysis cannot prove, and project-owned hosts present the game on macOS and Windows. In bring-up: the author does not yet claim it can be completed.

You needYour own Donkey Kong Country 3 ROM (SNES, North American En/Fr, headerless, 4 MiB).

★ 83 · 2026-09-13 View →
PS1 Experimental

Mega Man X4

mstan/MegaManX4Recomp

Native recompilation of Mega Man X4 (USA, SLUS-00561) with psxrecomp. Preview: boots, intro, menus and start of play.

You needA disc image of Mega Man X4 (PS1, USA).

★ 83 · 2026-09-12 View →
PS1 Playable

Ape Escape

mstan/ApeEscapeRecomp

Native recompilation of Ape Escape (USA) for PC with psxrecomp, with a launcher. Part of the R.A.I.D. ecosystem.

You needA disc image of Ape Escape (PS1, USA).

★ 76 · 2026-09-12 View →
PS1 Playable

Mega Man X6

mstan/MegaManX6Recomp

Native recompilation of Mega Man X6 (USA) for PC with psxrecomp. Boots from BIOS and reaches stages. Part of the R.A.I.D. ecosystem.

You needA disc image of Mega Man X6 (PS1, USA).

★ 72 · 2026-09-12 View →
PS1 Experimental

Street Fighter Alpha 3

TechnicallyComputers/Street-Fighter-Alpha-3-Recomp

Street Fighter Alpha 3 recompiled with psxrecomp. Part of the R.A.I.D. community.

You needA Street Fighter Alpha 3 disc image (PS1) + the SCPH1001.BIN BIOS.

★ 71 · 2026-09-09 View →
PS1 Playable

Crash Bandicoot 2: Cortex Strikes Back

Zumbo06/Crash2Recomp

The game translated to native code and run directly, not emulated, on psxrecomp. A launcher takes your disc image, checks and hashes it, translates the game to C and compiles it on your own machine (five to twenty minutes the first time). Completable from start to finish, with minor sound and graphics issues; the author treats it as a preview.

You needYour own Crash Bandicoot 2 disc image (North American SCUS-94154), as .cue/.bin or .chd. 64-bit Windows 10 or later and about 3 GB free during the build. No BIOS needed: OpenBIOS is included.

★ 63 · 2026-09-14 View →
PS1 Experimental

Tomba!

mstan/TombaRecomp

The closest-to-playable PS1 recomp: Tomba! driven end-to-end through psxrecomp. Reaches real gameplay (jump, grab, quests) but with audio-timing glitches and softlocks.

You needA Tomba! disc image (PS1) + the SCPH1001.BIN BIOS.

★ 62 · 2026-09-12 View →
PS1 Experimental

Bloody Roar II

novapowers0/BloodyRoar2Recomp

Native Windows and Linux port of Bloody Roar II: the original MIPS code is statically recompiled to C and built into a standalone executable, not an emulator. Builds both regions (SLES-01722 European and SCUS-94424 US) and adds from-scratch widescreen.

You needYour own Bloody Roar II disc (PS1), European or US edition.

★ 51 · 2026-09-10 View →
PS1 Experimental

Mega Man X5

mstan/MegaManX5Recomp

Native recompilation of Mega Man X5 (USA, SLUS-01334) with psxrecomp. Early stage.

You needA disc image of Mega Man X5 (PS1, USA).

★ 46 · 2026-09-12 View →
PS1 Experimental

Street Fighter EX Plus Alpha

guimaraf/plusalpha-recomp

Static/hybrid port of Street Fighter EX Plus Alpha, dedicated exclusively to the North American SLUS-00548 edition. The repository holds only source and configuration; psxrecomp comes in as a pinned submodule to keep the build reproducible.

You needYour own Street Fighter EX Plus Alpha disc image (SLUS-00548) and the SCPH-1001 BIOS.

★ 36 · 2026-09-16 View →
PS1 Experimental

Strider 2

strider973/STRIDER-2-Recompiled

Static recompilation of Strider 2 (SLUS-01163) built on psxrecomp and recomp-ui.

You needA Strider 2 disc image (PS1, SLUS-01163) + the SCPH1001.BIN BIOS.

★ 36 · 2026-08-29 View →
PS1 Experimental

Klonoa: Door to Phantomile

TechnicallyComputers/Klonoa-Door-to-Phantomile

Static recompilation of Namco's 2.5D platformer, built on psxrecomp and recomp-ui. It runs standalone from the release zip, or can be managed with RetComM Launcher, by the same author, which automates updates, builds and the ROM and BIOS plumbing.

You needYour own Klonoa: Door to Phantomile disc image (US edition). It uses OpenBIOS unless you supply your own SCPH BIOS.

★ 35 · 2026-09-09 View →
PS1 Experimental

Street Fighter EX2 Plus

strider973/Street-Fighter-EX2-Plus-Recompiled

Static recompilation of Street Fighter EX2 Plus (SLUS-01105), Arika's 3D fighter, built on psxrecomp and the recomp-ui front end.

You needYour own Street Fighter EX2 Plus disc image (SLUS-01105, US edition).

★ 21 · 2026-08-29 View →
PS1 Playable

Tomba! 2: The Evil Swine Return

mstan/Tomba2Recomp

Native recompilation of Tomba! 2 (USA) with psxrecomp, with 21:9 support and full-rate OpenGL. Part of the R.A.I.D. ecosystem.

You needA disc image of Tomba! 2 (PS1, USA).

★ 10 · 2026-09-12 View →
SNES Experimental

Donkey Kong Country 2: Diddy's Kong Quest

mstan/DKC2Recomp

The original DKC2 recomp, a byproduct of developing snesrecomp: the 65816 program is translated to C wherever the analysis can prove an exact entry state (3,475 AOT variants), and a shared 65816 interpreter covers the rest. Its author calls it an unfinished pre-release. The elliotttate fork is the one actively developed and more widely used today: it adds a native Apple Silicon macOS build and the option to play as Donkey or Kiddy Kong.

You needYour own Donkey Kong Country 2 ROM (SNES, USA v1.0).

★ 8 · 2026-09-14 View →
PS1 Experimental

Tsumu Light

mstan/TsumuLightRecomp

Native recompilation of Tsumu Light (Japan) with psxrecomp, with an English translation patch. Obscure Japanese title.

You needA disc image of Tsumu Light (PS1, Japan).

★ 6 · 2026-09-09 View →